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Find Mii II (also known as StreetPass Quest II) is a minigame in StreetPass Mii Plaza which is the sequel to Find Mii released in a December 2011 update for the Nintendo 3DS. This quest is only playable after players finish the first quest twice. New additions to Quest II include the options to hire Miis previously met, combine two Miis of similar colors to form teams, and purchase various potions.

In Quest II, players have to save the Monarch yet again, as well as the Monarch's son and daughter (who all share quite the family resemblance) from the Dark Lord and his slimes, ghosts, and other monsters. This quest allows players to pick individual paths, and each path yields different hats. In order to save the royal family, the heroes must battle both old and new enemies. The quest is finished once the Dark Lord is vanquished. After Find Mii II is completed for the first time, the player is given the option to begin the Secret Quest, a harder version of Find Mii II with different rooms and enemies.

List of Magic[]

Each hero can either attack with their sword, or cast magic depending on their clothing color.

  • Black: darkens the room (one will darken a dazzling room), does double damage to certain golems.
  • Brown: summons random colour bunny hero, either the level of the summoner, or one level below the summoner (using combo magic will summon a hero equal to the team's level, max. 7, although mostly, it is level 4).
  • Light blue: freezes all enemies (you can hit an enemy until the ice breaks, giving extra hits).
  • Green: doubles level of next hero (max. 7, effect will disappear if your hero returns to the end of the line , two green heroes will increase the next hero's level to the highest level)
  • Blue: water magic does damage to all enemies in the room, does double damage to Blood Ghosts, does not work against blue ghosts (two blue heroes are necessary to clear a firey room).
  • Light green: puts enemies to sleep for a random amount of time (sometimes it gives heroes extra hits).
  • Orange: invigorates Heroes (allowing them to get one extra sword strike. With combo magic, you will be able to get two extra hits).
  • Pink: makes your heroes full of daring (heroes will always land a critical hit. The only major drawback is that it decreases the accuracy of landing sword attacks. With combo magic, no accuracy is lost.)
  • Purple: poisons all enemies in the room for 1 damage after each end of turn (2 damage from a combo magic).
  • Red: fire magic does damage to all enemies in the room, does double damage to Blue Ghosts and all mummies, does not work against Blood Ghosts (two red heroes are necessary to clear an icy room).
  • White: lights up the room (all heroes run away until you have a white hero in room 12 in Find Mii 1, or second to last room in Find Mii 2 secret quest), does double damage to reapers.
  • Yellow: brings a sandstorm in the room (lowers all heroes' chance to hit, to clear poison gas).

Note: Some enemies are immune to certain magic, e.g. Blood Ghosts are invulnerable to red magic and Blue Ghosts are immune to blue magic.

Ghosts[]

Find Mii II[]

Image Name Health Abilities
Yellow slime Yellow Slime 10 Damageable by yellow magic.
Blue slime Blue Smile 25 Uses healing magic.
Blue Ghost Blue Ghost 25 Makes an illusion, weak to red magic
Pink slime Pink Slime 50 Grow after every attack. If it grows to become the size of the screen, it will end your session.
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