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Swordplay
Duel swordplay
Two Miis dueling.
Description The viewpoint is from an almost-first person perspective. Slicing and blocking with the sword are very dependent on the angle at which they hold the sword, as the player will often need to cut in a specific line to defeat your opponent, or rotate the sword to block their attack.
Number of players 1-2 players (Duel and Speed Slice), 1 player (Showdown).
Minigames Duel,

Speed Slice,
Showdown

Items used kendo sword
Swordplay is the first sport in Wii Sports Resort. It features three minigames, which are Duel, Speed Slice, and Showdown. The viewpoint is from an almost-first person perspective, with the player's Mii semi transparent in front of them, holding their kendo sword. Slicing and blocking with the sword are very dependent on the angle at which they hold the sword, as they will often need to cut in a specific line to defeat their opponent, or rotate the sword to block his attack.

In Swordplay, it is very important to slice the right angles and hold the sword correctly for a block. Blocking will unbalance the opponent and give the player the opportunity to counter. When they are blocked, your Mii is still able to block, but you must be fairly quick about it. To make effective strikes, the player should cut along the length of the opponent's blade. The more perpendicular they are to his or her sword, the more likely the player will be blocked. Opponent Miis often move their swords around, so the player must strike quickly.

The force with which the player attacks also determines how effective they are. Short, weak cuts may have no effect, precise though they may be. When the opponent is holding his or her sword horizontally, the player'll need to cut that way as well, but they also need to exaggerate the movement somewhat so it is recognized by the Wii. If the player is sure of their angle, quick flicks of the wrist are the best attack, as they are speedy and powerful.

Duel

Gameplay

Duel

A duel match.

Duel consists of two fighters dueling each other on a raised platform. The objective is to knock the other fighter off of the ring. The first player to do this twice wins.

Controls

The player should swing the Wii Remote just as they would a normal sword and their Mii will mimic your actions onscreen. To block, they should hold down the Bbutton button, then tilt the controller while blocking to change their defensive stance.

Tips

  • The faster you swing your sword, the faster you'll knock an opponent back (provided the strike actually hits, of course).
  • Don't underestimate the power of blocking! Try to form an "X" with your and your opponent's swords when you block, then immediately attack afterward while they're vulnerable.

Stamps

Name Requirement Notes
Cliff-hanger End three rounds in a single-player draw. Win one round, let your opponent win the next, then do nothing but block your opponent's attacks in the third round until the timer runs out to earn this Stamp. It doesn't matter if you win or lose the battle in the final arena.
Straight to the Point Knock your opponent off the platform with a lunge in single-player mode. After you've gotten your opponent to the edge of the platform, lunge forward with your sword (Wii Remote) pointed forward to shove them off.
Met Your Match End three single-player rounds in a draw, then draw the final battle. Win one round, let your opponent win the next, then do nothing but block your opponent's attacks in the third round until the timer runs out. You'll be taken to the last battle in the final arena. Continue doing nothing but blocking your opponent's attacks here and the Stamp is yours.
One-Hit Wonder Knock your opponent off the platform with one hit in single-player mode. In order to do this, you'll have to get your opponent to the edge first. Do nothing but block their attacks; each successful block knocks them back a little bit. Once your opponent is at the edge, nail them with one swing to send them flying.
Last Mii Standing Defeat the champion in a duel in single-player mode. Continue to win battles against the computer in single-player mode until you face off against the champion. You'll need to block often here, and strike only when he's left vulnerable.

Speed Slice

Gameplay

Speed Slice

A Speed Slice match.

In Speed Slice, two people compete to slice an object correctly first. The thrower, Matt, who is the sport's champion, tosses two objects of the same type, both marked with an arrow. Whoever slices the object in the direction of the arrow first wins the round. This must be done a total of ten times to win.

Controls

Swing the Wii Remote just as you would a normal sword and your Mii will mimic your actions onscreen.

Tips

  • Keep your Wii Remote centered before each object drops down.

Stamps

Name Requirement Notes
Slice and Dice Win the single-player by beating your opponent 10 times out of 10. You can't miss a single object here; if you do, restart and try again.
Slicing Machine Correctly slice at least one of the 18 different types of objects in single-player mode. As you play this activity, you'll encounter various objects that you'll be slicing, including palette swaps of the same objects (which also count). Keep playing Speed Slice until

cut them all.

Psychic Slice Slice an object correctly before it hits the ground in single-player mode. If you're going after this stamp, wait for the sensei to throw the object into the air, then just slash in one particular direction (say, diagonally down and left). If it was incorrect, just try it again on the next object using the same slice direction; you'll get it right eventually!
Double Time Slice the alarm clock in single-player mode when the two digits on display are identical. When the alarm clock objects drops down, wait until its numbers match, then slice.
A Cut Above Defeat the Speed Slice champion. Continue playing through Speed Slice's single-player mode, defeating opponents until you face off against the champion. After you defeat the champion, the Stamp is yours.

Showdown

Gameplay

Showdown

A Showdown round.

Showdown features one player battling a horde of sword fighters. As only one challenger faces the player at a time, the minigame is very similar to Duel. In the beginning of the game, there are a total of ten levels. But after the "last" level is completed, another set of ten levels are available, being the same as the original ten but played in reverse and with harder foes. Levels also usually take place at either High Noon, Dusk, or Midnight.

Controls

The player must swing the Wii Remote just as they would a normal sword and their Mii will mimic your actions onscreen. To block, they should hold down the B button, then tilt the controller while blocking to change their defensive stance.

Tips

  • The key to survival here is to be on the defensive. Attacks will be coming at the player's left and right, especially later on in the level, so they'll need to be a master of blocking.
  • Try to take out as many enemies as you can with one swing; you may be focusing on the enemy with hearts over his or her head, but you can still attack the others in the group!

Unlockable features

Reverse Mode

Beat the Volcano round to unlock Reverse rounds where you can play all ten original rounds backwards.

Levels

0.jpg

A Showdown's level inside Maka Wuhu.

  1. Bridge
  2. Lighthouse
  3. Beach
  4. Mountain
  5. Forest
  6. Ruins
  7. Waterfall
  8. Cliffs
  9. Castle
  10. Volcano
  11. Bridge in Reverse
  12. Lighthouse in Reverse
  13. Beach in Reverse
  14. Mountain in Reverse
  15. Forest in Reverse
  16. Ruins in Reverse
  17. Waterfall in Reverse
  18. Cliffs in Reverse
  19. Castle in Reverse
  20. Volcano in Reverse

Enemies

  • Green: These are the weakest enemies. They wear green armor, as their name suggests, and have only one heart, meaning that they can be killed with only one strike. They are also very slow to attack and usually do not block themselves quickly, waiting a few seconds.
  • Gold: These are similar to green enemies in the fact that they have one heart, but these are different. Gold enemies block more often and are quick to attack.
  • Red: These are similar to green enemies; they are slow and do not block often. However, they have two hearts instead of one, meaning that they have to be hit twice to be defeated.
  • Purple: Purple enemies have two hearts, like red ones. However, they are faster and block themselves a lot.
  • Black: In the first stages, these rather large enemies appear as the bosses of courses at the end, but as more levels are unlocked, they start appearing in more places, sometimes in the beginning of a course! They can take three hits and are very fast and block themselves often.

Stamps

Name Requirement Notes
Not a Scratch Clear any stage without getting hit once. Since any stage will do, you may as well accomplish this on the first level. Swing wildly to clear the enemies quickly before they can even attack you!
Sword Fighter Clear the first 10 stages. Remember to stay on the defensive as the stages progress. All you have to do is survive to earn this Stamp.
Perfect 10 Clear Stage 10 without getting hit. Master the art of blocking and counterattacking to get past this stage.
Swordmaster Defeat all 70 opponents. Defeat every enemy in the activity, including the final one in the last stage, to earn this Stamp. Blocking becomes more and more important the further you get.
Untouchable Defeat all 70 opponents without getting hit. This is tough, but if you stay on the defensive and remember to attack after you successfully block an attack, it's more than possible.

Gallery


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