|Release dates||JP October 16, 2008|
NA October 20, 2008
|Mode(s)||Single player, multi-player|
Wii Music focuses on creating arrangements of existing songs by controlling the members of an on-screen band. In order to do so, players choose from a wide selection of musical instruments that are played by mimicking the required actions using the Wii Remote and Nunchuk. Unlike other music games such as Rock Band and Guitar Hero, players are not scored on their performance and are encouraged to experiment with different ways to play various songs.
- Japan: October 16, 2008
- North America: October 20, 2008
- Australia: November 13, 2008
- Europe: November 14, 2008
Wii Music's gameplay focuses on playing and arranging songs through improvisation using various instruments. By mimicking the required gestures using the motion sensitive Wii Remote, Wii Music simulates playing music by mimicking the actions associated with the different instruments. Like all games in the Wii series, the players control Mii characters created using the console's Mii Channel.
- See main article: Wii Music/List of instruments
To play each of the instruments, the player mimics the required motions with the Wii Remote and the Nunchuk. Because of the varying techniques required to play different instruments, the instruments in Wii Music are divided into "groups" (Trumpet, violin, percussion, piano, guitar) to which certain movements or button presses play single notes.
For example, instruments such as keyboards and percussion require the player to swing the controllers as if striking drums; and some string instruments such as the violin and the guitar are played by moving the Wii Remote as if drawing a bow or strumming the strings, while the Nunchuk is held as if the gripping the instrument's neck and fingerboard.
The Wii Balance Board can also be utilized in playing the various drum kits, emulating the foot-operated pedals. All instruments have extra playing options, where additional button-presses or restricted movements have different effects on the sound.
- See main article: Wii Music/List of songs
There are 50 songs included in Wii Music, with 8 being classical, 22 being traditional, 13 popular and 7 from Nintendo game soundtracks. Only five songs are available from the start of the game with the rest having to be unlocked.
Before playing the selected song, the players each choose any of the available instruments and then perform as one of six different members of a band; the six available sections are melody, harmony, chord, bass, and two percussion parts. Unoccupied sections are played by computer-controlled Tutes or can be dropped altogether.
Jam Mode lacks a scoring system and does not objectively penalize for missing or playing incorrect notes nor do players have any control over the pitch of the notes played. Instead, the internal music track for each section of all songs is specially programmed to respond to all possible player actions: the game will attempt to make any notes played be harmonious to the song, including those played outside the original melody. Consequentially, players are encouraged to practice and experiment with different ways to play songs using any arrangement of instruments, either choosing to stick close to the guide or diverge from it and create unique compositions.
Players can also do what is called an "Overdub" session in which the same song is played again controlling a different musician or instrument; this allows the players to play over the music recorded in previous playthroughs and allows a single player to play all parts of a band. Players can then save their overall performance as a music video for later playback, or share it with other players via WiiConnect24.
Wii Music also supplies templates of each song according to existing music genres, such as popular, march, rock, and jazz, and players can take interactive tutorials to learn how to fit a song to a particular style.
When the composition is over, the player can decide if save the performance and create a music video. Subsequently, the player will create the cover for its music video, and give a rating (0 to 100).
The basic lesson for playing Wii Music will be teached to the player by Sebastian Tute, at the very beginning of the game, after creating a game file.
After saving some music videos, the player will unlock more lessons, where he/she can learn about musical arrangements of different music styles.
MinigamesWii Remote as a baton to conduct an orchestra, swinging the controller up and down to a certain tempo. Different movements affect the performance of the orchestra. There are no indicators of any kind to show how well the player is performing, forcing the player to try to match the original music from memory, and experiment to find which movements will yield a higher score. Multiplayer is cooperative; several players conduct the same orchestra at once, and are scored based how harmoniously they perform. handbells, each controlled by shaking the Wii Remote and the Nunchuk. Players are scored depending on how many notes are played correctly.
It's and 8 levels quiz, where the player must distinguish different sounds from one another.
Cheats, secrets and unlockables
- Main article: Wii Music/List of cheats, secrets and unlockables
- See main article: Gallery:Wii Music
|Wii Sports - Wii Sports Resort - Wii Sports Club|
Wii Fit - Wii Fit Plus - Wii Fit U
|Wii Play - Wii Play: Motion|
|Wii Party - Wii Party U|
OthersWii Chess - Wii Music
|Predecessor: Nintendo GameCube|
Successor: Wii U
ControllersWii Remote - Nunchuk - Wii Classic Controller - Wii Classic Controller Pro
RevisionsWii Family Edition - Wii Mini
Other HardwareOptical Disc - SD Card - Wii Sensor Bar - Wii Vitality Sensor - Wii Balance Board - Wii MotionPlus - Nintendo Wi-Fi USB Connector
SoftwareList of Wii Channels - Nintendo Wi-Fi Connection - WiiConnect24 - Virtual Console - Wii Shop Channel - WiiWare