**Board Game Island** is a *Wii Party* mode that can be played in the Party Games.

## Gameplay

In the beginning, the players all play a 4-player minigame which determines the order of the turns. If the player arrives 1st, 2nd or 3rd, it will recive a bonus dice. The 1st gets a gold dice which consists of the numbers 1-6, the 2nd gets a sliver dice which consists of the numbers 1-3, the 3rd gets a bronze dice which consists of the numbers 1 & 2 and 4th doesn't receive any bonus dice.

Once a player rolls the dice, they will go to the exact number of spaces, however, there are tons of twists and turns in the board game. If the player gets doubles (Meaning the dice and bonus dice are the same number.), the player gets to roll another dice.

The highest number that it can be roll is 18. (6 from regular and bonus dices). There are 73 spaces on the board. If you manage to get to the top, there will be a dragon structure and in order to beat it, you have to roll a 6 or higher. If you manage to get a 6 or higher, you beat the structure and win the game.

## Spaces

Image | Name | Description |
---|---|---|

Blank space | This space is the most common. If a player land on the space, nothing happens. | |

+4 Space | This space design is a blue arrow with a blue +4 below it. If a player lands on this space, a spring will appear and will move the player 4 spaces. | |

+5 Space | This space design is a blue arrow with a blue +5 below it. If a player lands on this space, a spring will appear and will move the player 5 spaces. | |

+6 Space | This space design is a blue arrow with a blue +6 below it. If a player lands on this space, a spring will appear and will move the player 6 spaces. | |

-4 Space | The space design is the same as the + spaces except its red, the arrow is pointing down and is below the number instead of it being up and it being above the number and it says -4 rather than +4,+5 or +6. If the player lands on it, a spring appear and it launches the player back 4 spaces. | |

Volcano Space | The design is a volcano. If a player lands on that space, all of the spaces except the ones in the volcano and the blank will be turned into -4 Spaces. The -4 spaces are cumulative. Once 3 players have gone, the board will go back to normal. | |

Skull space | The design for this space is a skull with a half a bone on each corner making a X. If the player lands on that space, he/she must go into the volcano. | |

Tornado Space | The design of this is a tornado in the middle with a yellow boarder around it. If a player lands on it, they roll two dice, one that has the other players' faces and one where it has different minus numbers (-4, -5 and -6) When they roll both dice, the player's face who gets landed on the dice gets a tornado above them and goes back the number of spaces the dice landed on. (NOTE: This does not effect people who are in the volcano or in the start) | |

UFO Space | Similar to the Tornado Space design except its a picture of a UFO than a Tornado. If a player lands on it, they roll a dice which have the other players' faces. When it lands on a face, the person who landed on the UFO Space and the person's face shown on the dice will switch places by a UFO. (Players who are in the volcano or on the same space as the player stepping on the space aren't on the dice) | |

1-vs-3 minigame space | If a player lands on it, he/she will play a 1 vs 3 minigame against the other 3 players. If the solo player wins, he/she will move 10 spaces, if the solo player loses, nothing happens. | |

1-vs-1 minigame space | The person who lands on the space can choose a player to play a 1 vs 1 minigame against, and if the person who landed on that space wins, they gets to move 7 spaces and the loser goes back 7 spaces. Otherwise nothing happens. | |

Challange space | The design is just a white star with a pink border. When the player lands on this, he/she will be given a challenge. If they pass the challenge, they will go to how many spaces they have left for that round, if they lose the challenge, bad things will happen (NOTE: The Challenge Space does not count as an actually space) | |

Dinosaur space | The design for this one is a Pterodactyl on one side and a T-Rex on the other. When a player lands on this space, they roll a dice which has on some sides a Pterodactyl & on other sides a T-Rex. If it lands on the Pterodactyl, the Pterodactyl will move the player ahead 10 space. If they land on the T-Rex, they will go back 8 spaces because of the T-Rex. (NOTE: If it lands on the T-Rex, it will only effect the person who rolled the dice, not the people if they are close to the Dinosaur Space) | |

Blue statue space | The design is a blue statue. If the player lands on it, the statue will pick them up and flings them 16-18 spaces ahead. This is often considered the biggest gain. | |

Red statue space | The design is a red statue. If the player land on it, it will pick them up and fling them back 18 spaces. This is often considered the biggest loss. | |

Shout space | This space only appears in the volcano. The design is a green background with a white zigzag bubble. If the player lands on it, he/she automatically go out of the volcano and back to the island. | |

Back to island space | This space appears only in the volcano, if the player lands on it, he/she will go back to the Board Games Island. The design of this a light green light. |